#version 430
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texCoord;
out vec2 tc;
uniform mat4 mv_matrix;
uniform mat4 proj_matrix;
layout (binding = 0) uniform sampler2D samp;

void main(void)
{
gl_Position = vec4(position,1.0);
tc = texCoord;
}